1/3/2024 0 Comments Fishing planet cooldown maps![]() The gameplay reason is to prevent players from repeating a super move over and over again until they run out of Mana, while still allowing them to defend themselves with other moves. The result is that moves become like on-board weapons with differing reload or recharge intervals. ![]() ![]() It's believable that a warrior would need to rest for five seconds after slashing six times in a row with a BFS, but it's less believable that the move's five or seven-hit cousins can be used immediately during those five seconds. The use of Magic A Is Magic A can Hand Wave this requirement but credibility is stretched for purely physical fighters. While it could be argued that said move was exhausting and that the character needed to recover before acting again, why is he or she able to use a different and more powerful move immediately? More importantly, why does that move have its own fixed recovery time, completely independent of the other one? Why does the majority of the character's repertoire have such recovery times? Most game characters don't have that option, however, and will be forced to wait for a fixed period of time or a certain number of turns before they can use that room-clearing move again. ![]() If something proves effective in Real Life combat, it would be wise to do it again as quickly as possible. ![]()
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